Prisonscape Beta 4 Release

Trucking along. The biggest and juiciest release we have done a long time!

NOTE1: Release notes might contain spoilers!
NOTE2: Please wishlist Prisonscape on Steam!

Changes

Implement combat v3
Implement pre-combat
Implement difficulty levels v1
Implement NPC walk speed
Remove player response from dialogue
Add character information after character creation
Add level statistics to editor
Mark quest items in inventory
Show tips in the game over screen

+ lots of balancing and bug fixes!

Prisonscape Beta 3 Release

Trucking along. A major release, bulk of the work was migrating existing code to use libGDX. In the next releases we will finally start to implement the missing pieces from combat.

NOTE1: Release notes might contain spoilers!
NOTE2: Please wishlist Prisonscape on Steam!

Changes

Migrate rendering, audio and controls to libGDX
Implement chatter
Implement video cutscenes
Implement language filter
Implement text node break function

+ lots of bug fixes!

Prisonscape Beta 2 Release

Trucking along. Again a smaller release but from now on we’ll be picking up the pace.

NOTE1: Release notes might contain spoilers!
NOTE2: Please wishlist Prisonscape on Steam!

Changes

Implement new dialogue UI
Implement screenshot capturing
Implement frame rendering using offsets
Implement frame render offset editing in editor
Implement combat animation preview in editor

+ lots of balancing and bug fixes!

Introducing Prisonscape combat (again)

Disclaimer! Features below are still very much work in progress, and will be implemented into the game at a later date.

We decided to do some major changes to the game’s combat system, yet again. There are many elements in the current system that we enjoy, but at its current stage it is simply put a snoozefest. Here’s a breakdown on how things will change:

Pre-combat – It is possible to avoid most combat altogether by being stealthy, through haggling or by using other means. In these pre-combat settings, skills and background of the player character affect the outcomes greatly.

QTEs – It is possible to deal more damage and receive less damage by timing your attacks and defenses. These events will not be game-breaking but they can still affect the gameplay. This was very well executed in Super Mario RPG, which we will use as a reference.

Buffs/debuffs – These are already in the game, but require a lot tweaking and balancing.

HP not recovered after combat – Currently all characters are returned to full HP after each combat. This will of course be changed, and there are various ways to regenerate back to full health.

Weapons – A quality system for weapons will be implemented, and low quality shanks break easily. Weapons in general are very powerful items in the game, so the player should be careful when to use one!

Enemy AI – We will implement a sophisticated AI for the enemies. Right now they are just SMOrcing like there’s no tomorrow.

Resistances/immunities – These classic elements will also be implemented. There will also be different combatant profiles, including brawler, pugilist and weaponmaster. These profiles affect how characters deal and receive damage.

Grappling mechanics – Grappling mechanics allow characters to “pin down” other characters during combat.

Combos – More powerful attacks have prerequisites (e.g. before headbutt you have to grab the enemy).

Intelligence affects henchmen – Intelligent player character can give tactical advice to henchmen, making them stronger in battle.

Critical hits – Self-explanatory.

Hopefully these changes will make the combat more fun and exciting!

Prisonscape Alpha 15 Release

Trucking along. Next release will be Beta 1 which contains Steam integration and mostly bug fixes.

NOTE: Release notes might contain spoilers!

Features

Implement random encounter areas
Implement dialogue in cutscenes

Tasks

Improve combat configuration
Add “End Turn” function
Update inventory UI

Bugs

Fix missing portrait and icons in combat UI
Lots of bug fixes

Editor

No changes.

Prisonscape Alpha 14 Release

Trucking along. Alpha 15 will be the last alpha. Beta 1 will be released in Steam for testing.

New combat resolution UI in action

NOTE: Release notes might contain spoilers!

Features

Implement combat UI
Implement combat resolution UI

Tasks

Show level progression properly in character screen
Add custom loot option to NPCs
Refactor exceptions so that they are thrown only when necessary
Re-design inventory UI
Add combat portraits
Update API documentation
Design random encounter areas and logic

Bugs

Fix alert level decrease dialog stuck on screen
Fix speaking more than once with NPC that has dialog on multiple levels

Editor

Improve accuracy when selecting overlapping entities
Show labels on top of entities
Optimize editor boot

Prisonscape Alpha 13 Release

Trucking along. Couple of alpha releases left, then it’s time for beta testing in Steam.

NOTE: Release notes might contain spoilers!

Features

Implement POI, door and container logic
Implement levers

Tasks

Allow player to decrease alert level
Add new debug console commands
Implement NPC min and max health
Implement helper function for removing all items from inventory
Add restoreHealth() to dialogue options and PlayerAPI
Add experience values to NPCs
Complete Riot quest pipeline
Add NPC faiths/resolutions
Complete Sewers quest pipeline

Editor

Change level image export dimensions to 32×32
Add “Exit” option under File menu

Prisonscape Alpha 12 Release

Trucking along.

NOTE: Release notes might contain spoilers!

Features

Implement random encounters and loot
Implement combat resolution
Add skill training to level up
Implement trading via NPC

Tasks

Remove weekly menu
Give combat abilities to player after level up
Remove quest objectives from journal
Add reputation increase/decrease to dialogue
Add possibility to give multiple items to NPC and player
Calculate player health after level up
Design with job rewards
Create more NPC animations

Editor

Add texture file generation option
Add atlas generation option
Add camera center option to combat levels