Trucking along towards beta.
NOTE: Release notes might contain spoilers!
- [PS-1] – Fix fleeing in combat
- [PS-18] – Add a boot option for directly loading a save game
- [PS-19] – Put combat variables into combat.properties file
- [PS-20] – Implement a “Quit game?” pop-up
- [PS-21] – Remove ‘Literacy’ skill from the game
- [PS-22] – [County Jail] Finish storyline for both factions
- [PS-23] – [Miranda] Add experience to quests
- [PS-24] – [Miranda] Finish ‘Krokodil’ quest
- [PS-37] – [Miranda] Add warden’s death cutscene
- [PS-66] – Fix character stats in debug view
- [PS-63] – Split editor, engine and game into different packages
- [PS-64] – Implement basic unit tests for editor, engine and game
- [PS-65] – Implement a better serialization strategy