Short update on where we are at:
It’s looking like the combat system needs to be split into two alpha releases. Currently I’m working on completely refactoring the combat model, adding stuff like side information, custom AI scripts etc. Pekka finished the design of the new combat in September, I just need implement it so that we can start tinkering with the details.
I naively thought that I could build on the existing system but it was just a pile of garbage built fast so that we could demo the combat in general.
Alpha 3 will have the basic system and rules working, and Alpha 4 will have the animations, sounds and other bells and whistles implemented.
Until next time.