We’ve been working on Alpha 2 for a while now and hopefully it will be out in July.
Alpha 2 will have few engine related things I’ve been working on, mainly a refactoring of our asset pipeline so that, for example, Pekka can add new textures easily.
As for features, consequences after combat is a big one we’ve been wanting to get right. Now fights in Prisonscape don’t matter as there are no real consequences, they guy you killed or injured just disappears without any blowback to you or your status inside the prison.
We don’t want combat to be just another grind for experience and items. Even though we’re not aiming for realism, it would be kind of funny to just slaughter groups of inmates like you’d do in Chrono Trigger or Final Fantasy. We’d like the fights to be harder (and maybe longer) and have both positive and negative effects during the game.
Anyways, stay tuned!