Back to work, you lazy piece of shit

Here’s a confession which to most of you shouldn’t come as a surprise: We have been way too lazy with the game development lately. It would be easy to blame this on realities of life, but it’s not just that – sometimes your work becomes this enormous hurdle
which seems impossible to overcome. When you haven’t worked on the code/script for months, you tend to forget where you were, what you were supposed to do or even what has been done. Because of this, it is challenging to get to that flow-like state where
you bang on your keyboard and something magical happens. Basically, I haven’t done any development for Prisonscape in months.

courtroom-01

It seems that I have been trapped in a world of instant gratification for a while now, and this needs to change. I am actually the only one of the team who had no other than made up reasons explaining the lack of development. It’s not a writer’s block, per se, I just got overwhelmed by the complexity of the game at its current state (you REALLY should make your first game simple!). I got even more discouraged after our first alpha wasn’t very successful due to several bugs and plain bad writing and designing.

riot-scene-big

So, here  we are. A lot of people have already forgotten Prisonscape, and those who are still checking it from time to time probably think that it’s yet another game that’ll never be finished. But I’m not gonna let that happen. We’re not gonna let that happen. I think the game still has crazy potential to become an interesting roleplaying game in a very interesting setting. I think we already we have plenty of great material for the game. I think that at times the writing is good, and the characters are interesting.

I think we can do this, we’ll just have to get back to work. Actually, I already started.